Steps to reproduce:
1. Compile and run attached MXML file (or view SWF file)
2. View each of the Rect objects with rotated BitmapFills.
3. Drag the FxHSlider in the bottom example to dynamically change the fill rotation at runtime.
Actual Results:
Setting the rotation property to 1 causes the rotation to look almost 45 degrees, the rest are semi-random looking.
Expected Results:
Rotating a bitmap fill should behave the same as rotating other components/containers.
Workaround (if any):
n/a
Steps to reproduce:
1. Compile and run attached MXML file (or view SWF file)
2. View each of the Rect objects with rotated BitmapFills.
3. Drag the FxHSlider in the bottom example to dynamically change the fill rotation at runtime.
Actual Results:
Setting the rotation property to 1 causes the rotation to look almost 45 degrees, the rest are semi-random looking.
Expected Results:
Rotating a bitmap fill should behave the same as rotating other components/containers.
Workaround (if any):
n/a